![]() You’d die just because the game was in first-person and you just couldn’t see that something was about to go wrong. The latter is frustrating and can feel like you’re at a disadvantage solely due to the way the design panned out. They’re both difficult games, but they’re difficult for different reasons. ![]() I’d like to draw another parallel between Cyber Shadow and Ghostrunner. The controls are so fair and accurate that it works better than it sounds. At one point in Cyber Shadow, you get a parry that lets you block bullets and hit them back at foes. The collision detection and hitboxes are kind of incredible. Shadow always moved exactly as I wanted him to, whether I was carefully zipping over instakill spikes or landing as close to an enemy as possible in order to make a jump without taking damage. The controls are exact to the point that I simply don’t think they could be better than they are. Of course, that wouldn’t mean much if the controls weren’t good, but they’re not good. The game simply does a fantastic job of steadily making you more powerful and it feels perfectly honed. Going back to earlier levels with your newfound abilities makes it clear how much more powerful Shadow gets as the game progresses. By the later parts of Cyber Shadow, you’ll be zipping around the levels with ridiculous levels of precision. Later though, you gain the ability to wall-jump and dash, which leads to you being able to perform a teleport slash that grants you iframes. You get the ability to throw energy shurikens, shoot upwards with fireballs, and do downward strikes. The special abilities are mostly standard fare. At various intervals, Shadow will convene with the digital essences of his not-quite-deceased clan members, as their souls still exist. This master is the daughter of a mad scientist named Progen who builds robots and does all sorts of sketchy experiments, while his daughter somehow became the matriarch of a techno-spiritual ninja clan. Shadow is a member of a ninja clan and his master has vanished after some kind of war broke out. ![]() If you played Ghostrunner recently, it’s a very similar premise. These elements not only make it a great game in general, but a testament to how far sheer talent can take a game.Ĭyber Shadow casts you in the role of an android ninja. The game may be derivative, but the level design, gameplay, and difficulty are nearly perfect. But as it goes on, it becomes clear that there’s much more to it than that. Cyber Shadow wears its influences on its sleeve and initially seems well-made, if unambitious. Similarly, an 8-bit styled ninja game is insanely familiar territory. All of that carries a ton of nostalgia for people who grew up playing them. That muted 8-bit color palette, the chiptunes, the tough-as-nails gameplay. It’s not uncommon to see games do their best to hearken back to the NES era.
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